Spawn looks quite empty.
Also just a empty chat is kinda bad.
Why having such a huge spawn when your NPCs are right at the start?
People won't be interested in exploring the spawn when the NPCs for the gamemodes are just at their spawnpoint.
Your spawn is just laggy. This is bad. Try to improve the TPS by f.e. reducing particles or remove not needed plugins (More about that later).
If you already type some stuff in english, why do you have the lobby-items in a different language?
Choose one language and keep it that way!
The compass just returns "error"
Also choose a name. The tablist and the domain I joined with both say "YourPixel" while scoreboard and generally everything else on the server says "YourGame".
/help is blocked, which is bad.
/[tab] is blocked which is good and prevents spam on versions like 1.12 and older.
The tablist flickers sometimes for a split-second and shows a completely different design, Also nobody wants to know what date it currently is. Everyone knows that!
The scoreboard at hub is so useless. Nobody needs such a scoreboard just for your TeamSpeak, Forum and Store (which some are already in the nametag item). Also since your server lags like nothing else does the animation lag too.
The tablist in your pirate bay looks god aweful. Too many colours, symbols and prefixes/suffixes.
If I understand it correctly are you more or less a more island-focused server network?
Because both PirateBay and SlimeFun say me to run /is to make an island,
Average Rating: 3.333...
Final Rating: 3/10 [Bad]
The hologram is really hard to read. Try to make it brighter by using a light source underneath it.
The hologram says to click a sign behind me, but instead I have to click a NPC. You might wanna update that.
Also one of the sign misses a version ("Are you on").
Do you sereously think someone pays almost 400dollars for whatever currency you have?
The interactive tutorial is actually nice.
It helps fairly easy to get used and known to how the server works.
I can't use the warp sign in the public mine. It is "locked with a magic spell".
You should disable WorldGuard's no perm messages with /rg flag [region or __global__] deny-message -e
While the tutorial tells you to sell a cobblestone, you can actually buy one and it still progresses... Making you lose money.
Also you don't get a "IntroBook" like MythicMobs tells you.
There is no real way to skip the tutorial when going to /spawn
The bedspawn was not set for me, so I had to do it again... That was no fun.
There is a broken sign in the elevator of your government trading center.
Also can you attack the "Guard" there...
Come on! I can't even go into the underground/subway?
The plugins work pretty well, even tho I would wish you have used /help for a custom menu of some sort and not just deny access.
Extra point for blocking /[tab]. No annoying spam in 1.12 chat.
Average Rating: 7
Final Rating: 7/10 [Good]
Since I got quite a few responses already about my review of Howlmc.net, I want to make a few thing clear here with this post and clear some missunderstandings and questions.
The reason behind this question is mainly because the comment-area is a pain to answer stuff, so I desided to do it this way here.
2. Custom world != Spawn
I mentioned that I didn't like that the spawn is extremely large and feels quite empty.
I also mentioned that the custom world used for the survival spawn is not good.
In both cases did I mention at some point what server I mean. The category is also labeled as "Spawn" to clarify that I talk about the spawns (the points where you first enter a server/world) and not the customly generated world, where players can mine, build and such.
The main hub-world (When you first connect through the domain) is large and for the fact that the server (at the moment) only provides 2 gamemodes (SkyBlock and Survival), is this a bit of overkill to have, since the spawn feels empty.
I said nothing against the details it has, but it's quite clear that this server is meant for large playerbases of around 50 to 100 players.
Also since I tried /wild in the Survival server, and got randomly teleported in the same world, I thought I'm already in the main survival world, but on further checking, saw that I have to type /wilds.
3. Tab list
A complain I got was about my "harsh judgement" of the "colourfull tablist".
I said myself, that the tablist in general looks decent, but it is the displayed players that was annoying. I have nothing against displaying the ranks in the tab, when it isn't the entire rank prefix!
I saw quite a few decent tablists that where well made and displayed stuff like the players rank. But instead of showing "Owner" they perhaps changed it to show "O" or in some rare cases even just changed the colour of the player.
I also dislike showing the nickname in tab.
I have nothing against you being "open to your playerbase", but I have something against spam... To be fair, on 1.13.2 the spam with /[tab] got reduced/removed to their new command-suggestion system, but this doesn't mean it still isn't sort of spam.
Also please don't lie to my face about being open (more on that later).
An argument against my note of text in GUIs not being readable is, to just change my settings...
Uhhhh. No. It isn't the job of the player, to change their settings, to something else (that could even be bad for the performance, depending on the setting) just to read stuff...
You as a server-owner/team should think about "What if someone with setting xy joins?" and make the GUIs and plugins work for that.
A player can choose if he wants to change stuff... And just changing GUI size to small, to finally read the text is really a waste of time and not worth it.
6. Not explaining stuff
That was mentioned and complained about multiple times. That I complain about stuff not being explained enough.
I also get said, that /menu is the guide to go.
However. I go with the 30-second rule, which basically means "If I can understand and play within 30 seconds, I probably stay".
SkyBlock is a good example: No explanation needed. Just run the command and start playing!
Meanwhile your survival has custom crafting that has to be explained, a rank system that has to be explained, jobs that needs to be explained and probably some other stuff...
I can agree that your /menu might be a solution for that, but it's clicking stuff over and over again.
I can't give a magic formula here on how to provide a easy way to give people info they need (Maybe a step-by-step tutorial that moves them through the basic steps?), but there sure is something else than /menu and finding something in the other menus.
Lies, issues, false informations
I really dislike it when people quote me in a wrong way or even better try to "decode" my message and show the true meaning,
Your spawns are well-built, but since you have a couple duplicate holograms and you are a small server without people constantly hopping all over spawn, I am giving you a 40%.
This is straight up wrong,
I agree on that the spawn (the main spawn in that case) was well build.
But just the duplicate holograms and the fact of missing players isn't the reason.
The spawn itself is quite large. And think about one thing: Your gamemodes.
You offer two gamemodes and the NPCs for them are right in the players face. Having such a huge spawn is a waste of space, since 80% of the players will directly join one of the two gamemodes, while the remaining 20% will explore the spawn and maybe join the other servers later....
The spawn, while it offers a lot of details, lacks stuff to make it explore, since the main thing (the two gamemodes) is not even 10 blocks away from their spawning point.
I refuse to change my GUI size to accomodate for your admittedly extremely extensive, user friendly, and detailed guides and explanations, I hate color, don't understand how free-to-play ranking ladders work, and like exaggerating the importance of minor problems that have easy fixes.
You really like your own server, don't you?
I mean when I read the words "extremely extensive, user friendly, and detailed guides and explanations" I really think about if you actually think of other peoples too.
The wording is so self-loving that it almost hurst to read it. Like don't assume I would say such crap, since I clearly stated what the issues are.
Text isn't readable since not everyone has your GUI settings, nor will they change it just for your server and chat in particular is not good to look at because of prefix and nickname combination.
Also please refuse in future to assume I wouldn't understand rank-systems or that I don't like colours.
You probably offer interesting things, but I couldn't be bothered to find out what those things are or review this server in a fair and unbiased manner, so after leaving a review of only the negative things I could pick out in 20-30m, I give this server a 3/10
My review is in the perspective of a normal player.
I'm sorry if it feels bad for you, but you also need to take critic and don't react like someone punched you in the balls.
Also did I check the gamemodes you offered and even explored the survival world a bit.
Just assuming I didn't review this server in a "fair and unbiased way" is generally insulting ans shows how extreme you take any critic.
Final, most important info: Personal opinion
One thing so many people forget is, that this reviews are my personal opinion and not yours.
Just because you think your server is a masterpiece, doesn't mean it is one for other players.
The channel topic of #rate-my-server even mentions it:
"Post your server for others to rate it! | Please don't post if you can't handle creative criticism."
Reading the comments I got, I can clearly tell that you couldn't take critic in the slightest. This can also be confirmed by the fact, that the poster (evan#8696) reacted aggressive, when someone clicked on the 1 star reaction for the server.
You can't expect a perfect 10/10 rating for your server all the time. There will always be someone finding flaws or personal issues with your server.
I make simple reviews about servers.
To learn more about how I rate the servers, check the Rating-System page!